AI Insights · Timothy · October 2025
Top Sengoku Games on Unified Platform in Oceania Q3 2025
Explore the performance of the top Sengoku games in Oceania during Q3 2025, highlighting trends in revenue, downloads, and active users.
In the third quarter of 2025, the Sengoku games category in Oceania saw varied performance across the top applications, reflecting diverse trends in weekly revenue, downloads, and active users.
新信長之野望(國際版) from HKBBGL exhibited a significant increase in weekly revenue, starting from approximately $470 and peaking at $1.4K in early September before a slight decline, closing the quarter at $633.
Great Conqueror 2: Shogun by EasyTech Games maintained a steady revenue, with a notable peak of $620 in late August, followed by a gradual decline to $284 by the end of September. Downloads fluctuated, with a high of 23 in the final week. The app's active users showed a slight increase from 14 to 19 over the quarter.
Sengoku Fubu from BEKKO GAMES saw revenue movements from $500, with a dip to $34 in mid-July, and then stabilizing around $282 by the end of September. Active users remained relatively stable, peaking at 150 mid-quarter.
For 霸王之野望 by RASTAR GAMES HK, revenue fluctuated modestly, starting at $110, seeing a peak of $131 in late September, and no downloads were recorded throughout the quarter.
Shogun's Empire: Hex Commander from Home Net Games experienced minimal revenue changes, with a peak of $63 in early August. Downloads and active users remained low throughout the period.
These insights, powered by Sensor Tower, provide a snapshot of the dynamic Sengoku games market in Oceania. For more detailed analytics, visit Sensor Tower's platform.